Sunday, October 17, 2010

Week 5

Animation in Primary Schools Continued

Talk about information over load!! My head came out spinning at the end of this tutorial and lecture. I had no idea there were so many programs available out there on the web ready to help students make animations, movies, comic strips, characters etc. We were introduced to some amazing resources that I will endeavor to use throughout my future teaching career. The examples of some students animations, and in particular the clay animations from Hawthorndene Primary in SA that Greg showed us in the lecture were fantastic. I remember making a film in Year 7 and it was no where near as good, I think, as these displays of achievement. Both the students and teachers at Hawthorndene Primary School should be so proud of the success they have achieved. Their outcomes and final clay animations are a credit to the level of commitment to the task by each and every one of them involved.


Some of my favourite resources that we had a look at during the tutorial today are listed below with a brief explanation to what they are and what they could be used for in the classroom.

* Build your wild self *

http://www.buildyourwildself.com/

This is a website that allows you to make a human character of your choice and then add your favourite animal part/s. It is a fun activity that allows students to be creative and individual. You could get the students to print out and write a description about their character, as well as why they included that particular animal characteristic/s.

* Zimmer Twins *

http://www.zimmertwins.com/
Zimmer twins is a program that allows you to watch and make your own movies. It is similar to the program Dvolver as previously discussed, however it is appropriate for children of most primary school ages to use. Students can watch movies to get ideas for their own movie and also to use as a starting point. What I mean by this is they may show you an example of a start to a movie and you may get your class in groups, or as a whole grade, to write and produce one possible ending that could happen.

* Sketch Swap *

http://www.sketchswap.com/

Sketch swap is a simple little program that allows students to draw a sketch of their choice, unless told of a requirement, and submit their drawing online. Once they submit their sketch it becomes available all over the world wide web. The screen in front of them will then start to automatically draw a sketch back to them. This drawing is one that someone else anywhere, and of any age, in the world has drawn and submitted. The sketches are drawn at random and therefore this may lead to inappropriate drawings being displayed for primary aged children. For example if a grade 2 student submitted a sketch of a rainbow and they got back a picture of a man with a gun this may not be sending out a very good message. Therefore teachers would have to seriously consider the pros and cons of using this program in the primary classroom, as we can not control what is sent back for the students to see.
Here is an example of a sketch that I received back:








* Reasonably Clever *

http://www.reasonablyclever.com/?page_id=29

This program is a bit of fun for students as they can use it to create a Lego character. Once they have created a Lego character they can then paste it into other programs as a graphic and therefore have their personally designed character available to be used in a movie or animation.
An important reminder about using this program is to make sure that you use the Classic Kid-Safe Mini-Mizer function. This just ensures the program is always suitable for children at the primary school age group and nothing inappropriate can be seen or found.
Below is an example of a Lego character that I designed:



















* Xtranormal *

http://www.xtranormal.com/
Xtranormal is another website that you can use to make online films and animations. Again it also shows you examples of different movies that have already been made and may give you ideas and inspiration for details of your movie.

* Typing Blind *

During our tutorial today Greg asked us all to open up the program word on our computers and have a blank new page on the screen. He then asked us to turn off our screens. Once we had done this he read out some text and we had to try and type what he was saying without actually seeing what you were typing. I found this activity really quite disconcerting. It was very strange to concentrate so hard about what buttons you were pressing on the keyboard and not use your eyes or vision to look at the screen for reassurance, editing and checking. Rather than relying on technology to check your spelling for you it was all up to your hearing or listening skills and your keyboard vision only. The title of the piece of text that we had to type was called Ode to a spell checker and this is what I typed:


















Greg then told us to turn back on our screens and check what we had typed. He then went on to inform us that he was quite certain that no one in the room had the correct text typed on there screen. This is what the text in front of him looked like:

Eye halve a spelling chequer
It came with my pea sea
It plainly marques four my revue
Miss steaks eye kin knot sea.

Eye strike a key and type a word
And weight four it two say
Weather eye am wrong oar write
It shows we strait a weigh.

This text is to engage students and get them thinking about homophones and probably all the examples that they can think of. I loved this activity and would love to find use for it in curriculum with my own class.

* Rollermache *

http://www.abc.net.au/rollercoaster/rollermache/
This is again a fantastic program that is designed to help students and others make animations. It allows you to browse clips, create story boards, develop characters and experiment with props. The only thing about this program is that you do have to register with them but once that is confirmed you can upload your own media.










* Rebus *

http://www.storygames.com/TeachmanPF/Rebus.html

Writing a rebus story involves using pictures instead of or in place of some of the words. As you can see in the example there is a picture of a crab seen rather than writing the word crab. I have seen stories such as this one previously and I think they are a wonderful idea. They would be a great design to use particularly with the junior school students and perhaps the older students could make one of their own for the little students to read. It is a great idea for young visual readers that need a bit of extra support in their comprehension. Greg also told us that when making a rebus story such as this example it is possible to keep the little jiffs (moving icons or pictures) moving in a word document by saving the story as a web page.

* Ziptales *

http://www.ziptales.com.au/
Is an Australian website that also requires you to subscribe. Once you have subscribed to this website you are able to explore all the different areas that are available. It is a website that offers exciting, engaging and interactive stories for students at the primary level. This could be easily integrated into the curriculum.


* Toondoo *

http://www.toondoo.com/Home.toon
This last program that I am going to mention enables students to make and design their own comic strip. It is so easy and simple to do using this program that most, if not all, primary aged students will be able to produce a fantastic comic strip of their very own.

Another interesting and creative activity or lesson that Greg mentioned during our tutorial this week was getting the students to assist each other in writing stories. The way that he explained it to us was that every student is given 10 minutes or so to start writing any story of their choice. After the allocated time a whistle is blown and every student in the room has to stand up and move to a different student's desk or story. They then need to read what this person has written so far and keep going with the story however they see fit. Again once the whistle is blown after the allocated time students will stand up again and move spots. Obviously the amount of time and the amount of swaps will depend on many factors including the age of the students, the overall time restraint and the purpose of the lesson. I would think that if you have four different students contribute to each story and then allow the initial story writer to finish the story that would work quite well. I think this activity sounds like a great, fun idea that I would definitely like to try with my students.

Finally I would like to end this blog entry by saying that I feel very lucky and privileged to have been given such wonderful, useful and engaging resources to use in my own classroom. Although I stated at the beginning of this post that I was in over load, in the nicest possible way, I am very appreciative of the wealth of knowledge, guidance and support that I have been provided with not only to complete this subject at uni but also to provide me with such a rich amount of material to use, incorporate and develop for the rest of my teaching career.

Week 5

Animation in Primary Schools

Wow what an amazing start to our tutorial on animation. Greg introduced us to the website entitled Dvolver Movie Maker. He made sure that first he explaned very clearly that this is not appropriate to be used in primary schools and we soon saw why. It is a fantastic program that allows anyone to make a movie of their own using a few simple steps - even I managed to do it!
However some of the characters are not wearing much in the way of clothing and the scene scenarios available to use include rendez-vous, pick-up and chase. Not really scenarios that young children need to be informed and exposed to. It's a real shame because it is a great website that makes it possible for anyone, including me, to make their own movie.

Below is an example of a movie that I made using the program.

Dvolver formerly DF1LM.

Sunday, August 15, 2010

Week 4

Learning Federation

During both our lecture and our tutorial this week we were introduced to The Learning Federation.

This website seems extremely useful and has some fantastic resources for all areas of VELS and the curriculum. The learning objects of this program state that it contains interactive multimedia resources that support learning of concepts and skills in a range of curriculum areas in the P-12 years. I can definitely see myself using this resource to help me teach my students new concepts and skills in many different areas of the curriculum - it's fantastic!
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Inspiration Task - Dreamtime Stories

Our first task for today was to choose and watch an aboriginal dreamtime story from the Dust Echoes website, these stories are found at www.abc.net.au/dustechoes/dustEchoesFlash.htm.
There were twelve different stories to choose between and I chose one that is called Mermaid Story. It is a beautifully animated story about an old song man who decides to go walk about as he feels unneeded, unloved and unappreciated by his family. He believes that they do not care about him or his feelings and are not showing him any respect.

On his walk about he finds himself drawn to a water hole where he meets some extremely beautiful young mermaids who show him and take him into their world. He loves singing to them and they admire him and show him the love and respect that he was longing for.
Whilst he is with the mermaids singing, the song man is very happy for quite sometime, until one day he starts to remember and think about his family. He imagines his family grieving about his disappearance and longing to see him again. In his heart he knows that he must make a choice and realises that he misses his family terribly and must go home to be with them. He also realises in his families absence that they do love and appreciate him but he could not see that.
Although the mermaids do not want him to leave as they love him singing to them, they take him back through the water to the water hole where they first met. They say their goodbyes and cry as they watch the wonderful song man walk away out of their lives.
When the song man arrives back to his family they rush up to meet and embrace him. The song man now understands after his experience with the mermaids that he is loved and he does belong here with his people.

Therefore the message in this story is all about belonging and the pull of family and the country.
Once we had watched our chosen story we were then asked to use the Inspiration Program, that we have previously learnt about, to create a retell, or concept map, of our dreamtime story.

I think that this was a very interesting spin on a potentially boring activity such as a retell. I also believe that the students would enjoy choosing their own pictures to use from the story and develop some fantastic skills associated with learning how to do a retell of a story in such a different and dynamic way. As you can see above, this is how I chose to present my retell of the dreamtime story entitled Mermaid Story.

M&Ms

The next activity that we did in our tutorial was a spreadsheet activity using M&Ms. It is a simple activity that is both enjoyable and educational for the students and can even be achieved in classrooms that only have one computer (it would just take longer).
Using a packet of M&Ms and Microsoft Excel the task requires students to sort all the M&Ms from their packet into their respective colours. Once they determine how many M&Ms of each colour they have, they need to input these amounts or results onto a spreadsheet in excel. Using these figures the students need to then design a spreadsheet that graphically shows their results. They can also include other pictures to be as creative as they like, however they must ensure that they have included all the colours that they found in their packet and the correct amount of each colour is displayed in their graph.
Below is an example of a spreadsheet design that I did in our tutorial.

This activity is a mathematical sorting activity that can also include prediction tasks. This can occur if you were to ask the following questions, for example; If the packet is brown will there be lots of brown? If the packet is yellow will there be lots of yellow M&Ms in that packet?
Once each student or pair of students have created their spreadsheet of colours found they can discuss the results as a class and perhaps the teacher can make a whole class M&M graph that incorporates everyone's results together.
At the end of this task there will be some questions that the students will be required to answer. These questions are designed to ensure the students are thinking about the activity they have just done and showing the knowledge that they have learnt. Some sample questions may be:
How many M&Ms were in your packet in total?
How many blue M&Ms did your packet have in it?
Why do you think some colours don't appear too much in each packet?
What colour is your favourite?
If you were to do this activity with older students you could also include some chance and data related questions and activities.
Again I think that this is a great activity that I can see myself incorporating into my classroom. Obviously you need to be mindful of allergies (especially nut allergies) but it is definitely a good activity that could be done with something other than M&Ms if necessary. Not only does this activity help students with their numeracy skills but it also incorporates literacy, ICT and social skills too. It is fun yet very educational at the same time - definitely suits my teaching style!

Sunday, August 8, 2010

Week 3

Design Briefs

During this weeks tutorial Greg started by speaking to us about the importance of design briefs within the classroom. When we speak about technology nowadays most people think of computers. However technology is not and therefore should not be thought of only in an ICT sense. Many problem solving activities, that have a technology influence or background, do not require the use of computers to reach a solution. Greg showed us an example of a design brief that could be used in the classroom for any group or individual problem solving activity. The sheet or page is broken up into boxes with the following headings - problem to be solved, investigate/design, produce, resources and analyse/evaluate. Some reasons why students need to use design briefs is firstly so that they are able to build and create problem solving ideas and solutions, as well as learning how to work and cooperate with each other. It is also teaching a process with the expectation that the students will develop thinking skills and more specifically higher order thinking skills such as collaboration, researching and enquiry/inquiry. I feel that the most important part or box on the sheet is the evaluate box. It is very important for the students to evaluate and reflect on what they have done so that they can learn what they could have done differently or better. It is also important to evaluate the teamwork of the group and the level of cooperation and decision making that occurred as well as the final solution to the initial problem.

Making Frogs Jump

In our technology workshop this week we were given a design brief and the following items to use - a piece of cardboard, a rubber band, some sticky tape and a picture of a frog. Our aim or problem to be solved was to use all the materials to design a frog that jumps. Rob and I decided to fold our piece of cardboard into thirds and stick our frog picture onto the card. We then thought to hold the cardboard down with our finger to create the potential energy or the stored energy and that meant that when we lifted our finger off the cardboard the frog jumps across the table.

We found in our design that we did not need to use our rubber band however because the design brief was to use all the materials we simply wrapped it around the cardboard. It is therefore worth mentioning that we only put the rubber band on to met the design brief not to enhance our frog to jump further or higher. In looking back and evaluating our design we discovered that there were actually a couple of different ways that we could have used our rubber band to help our frog jump further and also potentially higher.

Some other groups in our class had some great ideas that were very different to ours. Some groups used the cardboard as a type of launching pad and then used the rubber band to flick the frog and therefore make it jump. The groups that used this design found that it was better to put some of the cardboard onto the back of the piece of paper that had the frog picture on it as it increased the weight of the frog and therefore the height and distance that it travelled was also increased. The fact that our peers in my class came up with different designs to solve this problem showed me that this activity does have many different ways to be solved.

On a larger scale this further enlightened me to the fact that the students in my classroom will have different ideas and ways of solving the same problem, which should all be acknowledged and recognised as different ways to solve the same problem. As long as the frog jumps it is solving the problem, and it doesn't necessarily matter how far or how high and it definitely doesn't matter which group had the best design. There is no right way or best way to solve the problem!




www.quia.com/web

The next part of our workshop involved making online games using the following website www.quia.com/web This is a fantastic website that enables users to make and design their own quiz, activity or survey for other people to have a go at answering. We were able to use the 30 day free trial available on this website to make a quiz and an activity that can be played anywhere in world! I would very much like to use this activity with my grade perhaps at the end of a topic so that the students can display how much knowledge they have gained and learnt throughout the term. It would also be fun to get the students to give each other their quizzes to see how tough students can make their questions and also how well they are able to answer them. During our tutorial we had a go at making a quiz and I chose to make some multiple choice questions about water conservation (see image below), as this is our topic for our web quest, so I was experimenting with what the students might come up with. I found the program very easy to use and I think students would be more than capable of making their own quiz.

We also had a go at designing an activity and I chose to try the game hangman. This was also very easy to design and could definitely be used in the classroom. I feel that it not only increases the students ability to play these games and therefore develops that part of their brain, but it also teaches them how to think in a different way by making them come up with the questions. This therefore requires them to think about what are the appropriate hints or clues that can be given without giving away the answer completely.


Overall I think this website is fantastic and has so much potential to be used in my classroom - especially if I have a grade 4, 5 or 6. I enjoyed thinking on that wavelength and I am sure students would love to as well.




Sunday, August 1, 2010

Week 2

ePortfolios
Today in our lecture and tutorial we learnt about ePortfolios. An ePortfolio is an electronic or digital portfolio that contains a collection of evidence that is assembled and managed by a user and displays progress and achievements. In other words it is a compilation of student work made up of documents and achievements that are displayed in such a way that others can see how their skills have developed and progressed. We were shown an amazing example of an ePortfolio in the lecture today that was very motivating and inspiring. As a mother I would be absolutely blown away if my daughter's teacher went to the effort of making something this detailed and fantastic for her. On the flip side as a teacher I would not like to guess how long and how much time has been spent developing and compiling these ePortfolios that are of such a fantastic and detailed standard. However I think that completing ePortfolios for my students would definitely be very rewarding, especially if I managed to achieve something as impressive as the example shown. I feel that it is also very important to note that not only did this ePortfolio look visually fantastic but the content was also very thorough, relevant, detailed and showed
evidence of student learning and reflection.

As shown in the diagram ePortfolios are not only for students and educational purposes but they can also be a great resource to have in order to provide evidence of professional development and employability when seeking new employment. Therefore to have one of our assessment tasks as making our own ePortfolio I think is a great opportunity for all of us, as pre-service teachers, to develop a new skill, that will not only be useful with our students but also provide us with a tool to hopefully assist us in getting our preferred job next year. It also provides us with an opportunity to reflect on where we are in relation to our teaching career, where we see ourselves in the future and what we as individuals can bring to a school. At this point in our course I am extremely pleased that the work and assessment tasks that we are doing are not only relevant to our course but they are also very useful and valuable tools that we will be able to use throughout our careers as teachers. I am also very grateful with the chance to reflect on what I'm doing, how I feel about it and what I would like to accomplish in my future teaching career. When we construct our own ePortfolio it is important to include our resume/CV in order to show evidence of our achievements and awards. It is also very important to include what area of study our bachelor degree was in, particularly having done this course as we need to show what experiences we have in other fields other than teaching as well as how these experiences could help benefit my teaching career.

Applying For a Position
In our tutorial yesterday Greg also kindly talked about and assisted us in thinking about the job application procedure. The application process involves completing an application form in which we need to address some key selection criteria as well as including our resume and a letter of application.
The most important message that I got out of this tutorial is to make sure that I have answered the key selection criteria in the application. The other very important, yet obvious message, included making sure that we keep to any application requirements, for example if they ask for 3 referees do not include 2 or 4, and likewise if they specify that the application should be no longer than 10 pages do not write 11 pages or use 6pt font to cater for the extra page. These requirements are set for a reason and if a lot of applications are received for one position then the selection panel will be looking for an easy way to reduce the number of applications they need to read.

If you are lucky enough to be short listed for a position and are therefore selected for an interview, the following points are how you should approach the interview process:
Interview
- arrive early
- dress appropriately for the school
- make sure that you have researched the school, including their website, so that you can display your interest and knowledge of the school during the interview
- make a point to learn the panel members names so that if John is going to ask you a question you can then turn to look at John
- if you did not hear a question very well or you need time to gather your thoughts ask the panel to repeat the question if necessary
- if it has not come up during the interview feel free to ask what grade level you are applying for
- always have a question ready to ask! eg. what is your mentoring approach? what year level are you looking to fill? when will the new hall that is mentioned on your website be finished?
- never talk money, it is not appropriate
- always shake hands at the end of the interview and make sure that you say "I'm really keen to be part of the team here at Billanook Primary School"
- let other schools know if you have taken a position elsewhere, it is polite

Microsoft Publisher
Finally in our tutorial today we learnt how to use the Microsoft office program called Microsoft Publisher. I personally have not used this program before however I have seen other teachers use it to make various things so I was very keen to learn how to use it. It is a wonderful program that allows you to do some fantastic activities with students. One example of what you can use the program for is to make a brochure. Below is an example of a brochure that I started making about going to Hawaii for a holiday.

Students could be given a project to make a travel brochure and this program would be perfect for them to complete the task. The students may be given, or get to choose, a holiday travel destination that they would like to visit. They would then need to research the city/country including such things as the weather, the cost to fly there, the available accommodation, what things there are to do there, what are the main attractions, who is it suitable for, the population, the currency etc and when they had found out all the information they required they could then use publisher to collate their research information into a travel brochure. As a group today our thoughts were that this program could be used with students from a grade 3 level and upwards, as it is a very friendly and easy to use program for students. A travel brochure is just one example of what you can use Microsoft publisher for, however there are many more applications and uses for this wonderful program. I can see myself practising and becoming very familiar with this program so that I can utilise it to its full potential.

Sunday, July 25, 2010

Week 1

What an amazing start to Technology Across the Curriculum!

Today we had our first lecture and workshop for the subject and already it has managed to capture my full attention and interest. I am so excited to learn what fantastic programs and tools are out there available for me to use with my students next year in my classroom.
The first program that we have been introduced to is called Inspiration. We used this program to make a concept map like my example of Healthy Eating. It was such a simple, yet potentially complex program that I think even young students who are just starting school will be able to use.

My next picture is a Mind Map that I learnt to make also using the program called Inspiration. This program is fantastic! I felt like I could have spent hours constructing all sorts of different mind maps. It was lots of fun and I only just scraped the surface on all the capabilities and potential it has to make some fantastic pieces of complex work.

The last picture is of my Farm Animals concept map that I started making as an example of another concept map.
I think if I have this much passion about the uses for this program in the classroom the students will enjoy working with it to produce individual pieces of work too. They will be able to come up with some fantastic concept maps and mind maps that help them to learn a topic in their own individual way. I think that it is very important that the students have free rein to make their own maps so that they are developing some pieces of work that helps their individual learning style. This would obviously occur with the aid of some examples, teacher guidance and modelling. However in my classroom I would like to encourage my students to be as creative as they would like and design something individual.